They lost the magic that transformed their classrooms into epic adventures. TeachQuest brings that magic back—and makes it better.
For years, Classcraft revolutionized classroom management by transforming traditional learning into an epic RPG adventure. Students chose character classes like Warriors, Mages, and Healers, each with unique abilities that encouraged teamwork and collaboration.
Educators around the world embraced Classcraft because it did something revolutionary: it made learning genuinely fun while maintaining educational rigor.
Students who were previously disengaged became active participants in their own learning journey.
Team-based mechanics encouraged collaboration and peer support in ways traditional methods couldn't.
Gamified behavior management made discipline more effective and less confrontational.
The RPG elements transformed mundane tasks into exciting adventures students actually wanted to complete.
In May 2023, Classcraft was acquired by Houghton Mifflin Harcourt (HMH), one of the largest educational technology companies in the world. While this initially seemed like positive news, the transition brought profound changes that left many educators feeling devastated.
When HMH Classcraft launched in February 2024, it became clear that the platform educators had grown to love was fundamentally changed:
Teachers who had built years of classroom culture around Classcraft's RPG mechanics suddenly found themselves searching for alternatives that could recapture the magic they'd lost.
With Classcraft's transformation, a significant void emerged in the educational technology landscape. Teachers tried various alternatives:
None of these alternatives could fully replace what Classcraft had been: a complete RPG experience that transformed entire classrooms into collaborative adventures while maintaining educational integrity.
Built by educators who understood what made Classcraft special—and designed to make it even better
TeachQuest emerged from a simple mission: preserve everything teachers loved about Classcraft while fixing everything that needed improvement. Unlike other alternatives that simplify the experience, TeachQuest maintains and enhances the deep RPG mechanics that made gamification so effective.
Four unique character classes (Defender, Wizard, Medic, Augmentor) with deep talent trees and progression systems that rival the original Classcraft.
Unlike HMH Classcraft's limitations, TeachQuest gives teachers complete control over spells, quests, potions, and every game mechanic.
Raid battles, solo dungeons, campaigns, custom spells, potions, pet systems, and more—everything Classcraft had, plus new innovations.
Built specifically for classroom teachers, not corporate training. Every feature serves real classroom needs, not just curriculum alignment.
TeachQuest's four classes (Defender, Wizard, Medic, Augmentor) offer the same strategic depth as Classcraft's original three, with unique abilities, talent trees, and progression paths that keep students engaged throughout the school year.
Transform exams into epic adventures just like Classcraft did, but with enhanced mechanics including solo dungeons, repeatable challenges, and more sophisticated boss mechanics.
The quest system that made Classcraft special is not just preserved—it's enhanced with custom quest builders, question banks, branching storylines, and campaign systems that let teachers create truly epic adventures.
Students cast spells to help teammates, defend against attacks, and gain special abilities—just like Classcraft, but with more customization options and teacher-created spell libraries.
The team-based mechanics that fostered classroom community in Classcraft are fully preserved, with enhanced collaboration features and flexible team creation options.
Keep classrooms dynamic with daily random events just like Classcraft, but with fully customizable libraries and effects that teachers can tailor to their specific needs.
Not just a replacement—a true evolution of classroom gamification
While HMH Classcraft restricts customization to align with their curriculum, TeachQuest gives teachers unlimited control over every aspect of the game. Create custom spells, design unique quests, build your own campaigns—make it yours.
TeachQuest maintains the deep RPG mechanics that made Classcraft engaging, while HMH Classcraft simplified these systems. Our talent trees, character progression, and strategic gameplay elements remain as rich and complex as teachers remember.
TeachQuest is built for teachers, by teachers. We prioritize classroom management, engagement, and fun—not curriculum alignment. Use it with any curriculum, any subject, any grade level.
While HMH Classcraft focuses on integration, TeachQuest continues to innovate. New features like solo dungeons, parent dashboards, cross-classroom data transfer, and comprehensive activity centers keep the platform evolving.
TeachQuest is currently free to use, making it accessible to all educators. We believe in the power of gamification and want every teacher to have access to these tools.
"When Classcraft closed, my classroom felt empty and devoid of the joy that gamification brought. ClassDojo was fine, but far too elementary for my middle school students. I was elated to find TeachQuest and I use it every day in my classroom. The students love their characters and pets, they love the classroom raids and the self-paced campaigns. It's a wonderful classroom management tool, where positive behaviors earn them real world treasure such as moving seats or music time, and helping their teammates builds a classroom community."
— Real Teacher Feedback
Join thousands of teachers who have found their Classcraft alternative in TeachQuest. Transform your classroom into an epic adventure today.
TeachQuest is currently free to use — no credit card required